ASUS Stereoscopic Driver for OpenGL
------------------------------------

Important notes before you start to play STEREO games:

1. You must select higher resolutions for stereo modes. For example,
   1280x960  ->  640x480 stereo mode 
   1280x1024 ->  640x480 stereo mode 
   1600x900  ->  800x600 stereo mode
   1600x1200 ->  800x600 stereo mode 
   2048x1536 -> 1024x768 stereo mode (16-bit color only)

2. ViewAngle is the parameter for the feeling of depth.
   The larger Embossment value will make objects run out of screen.


Release Notes
-------------------------------------
6.31 Beta 1:
* Fix "no stereo objects" bug when applications do not call glFrustum().

6.18 Beta 1:
* Modify the settings of NVIDIA registry when OpenGL VR can be turned on.

5.22 Beta 3:
* Fix crack bug in MDK2

3.66 Beta 1:
* Fix Quake3 bug in V3800
* Now support V3400/V3800 models
* Fix GPF issue after exiting specific applications

3.62 Beta 8:
* Fix wrong string on OSD

3.62 Beta 6:
* Add OpenGL OSD(On Screen Display) and update schemes for games.
* Fix switching mode issue.

3.62 Beta 5:
* Add Unreal/Unreal Tournament engine support.

3.62 Beta 4:
* Add Embossment support. You can see the objects go out of screen.
* Fix Half-Life back-to-menu issue.

3.62 Beta 2:
* First release and support Quake2/Quake3 engine games.


Notes/Known issues for specific games
-------------------------------------
Limitation for all applications:
1. If your application uses the characters composed of thin lines, the characters
   could be fuzzy/unreadable when you turn on stereoscopic mode.
2. Currently ASUS AGP-V3400TNT user is recommended to use 1280x960/1280x1024 16-bit 
   color mode as stereoscopic mode due to less available video memory.

MDK 2:
Limitation
1. You must select either "Use block transfer" of Buffer flipping mode option
   or "Always off" of Vertical sync option on the OpenGL page of display properties-
   Advanced-Advanced-OpenGL. Otherwise you will see flashing triangles on playing 
   scene.

3D Pipes Screen Saver:
Limitation
1. There will be black screen when you set Pipe option to "Multiple".

Quake 2:
Limitation
1. You must select either "Use block transfer" of Buffer flipping mode option
   or "Always off" of Vertical sync option on the OpenGL page of display properties-
   Advanced-Advanced-OpenGL. Otherwise you will see flashing triangles on playing 
   scene.

Quake 3:
Limitaion
1. The model for player is showed once(on the image of one eye) when you enter 
   "Control" menu of Quake 3.
2. Note for V3400 users: Please select "Vertex" in Setup\System\Graphics\Lighting
   option of Quake 3 menu for less texture usage.

Unreal Tourament:
1. Please select "Double" option in MENU "Options-Preferences-Video-Font Size"

Unreal:
Wheel of Time:
1. There are some garbage lines around the boundary of screen. 

Half-Life:
SiN:
Heretic II:
No known issue.
